You enter into the world of a fictional comic adventure. Your goal is to free the flying pig using all sorts of skills throughout your quest. Be the Hero!
Reviews of Comic Adventure Escape Room escape room
1 ratings on Comic Adventure Escape Room Escape Room
We booked the comic escape room for our kid's birthday party. Alex was a great host, he explained things clearly and engaged the kids (the lemonade was a nice gesture). The puzzles were challenging (it was our first experience with an escape room), and the kids completed the room in just under an hour. We really enjoyed our experience and look forward to the next one.
Want to have fun? Play our live interactive escape game! Use nothing but your logic and imagination! Solve clues and puzzles in a real life adventure. T...
Discover the Cave of Wonders and the long lost treasures inside! To enter the cave you must be a diamond in the rough and have a heart as pure as gold, ...
A murder mystery!
In our last room The Exit Visa Crisis, the band Exit Visa were missing, presumed dead, but it turned out that they’d faked their death...
The Secret Garden leads you to a beautiful and magical world. Though it might seem nice beware of its hidden traps! You are the only ones who can save t...
If you are an experienced escaper or simply confident enough to face the most difficult exit room, The Master challenge is the best choice for you. Be s...
Enter the abandoned safe house and find the hidden message left just for you. Use nothing but your logic and imagination to get out of the Safe House an...
You’ve been given the task to find the missing star!
The show is set to start in an hour, but the star is nowhere to be found. The show desperately ne...
A race to escape the attic room of Echoes Hill Manor with your inheritance. It’s a very sad day. Your beloved Great Aunt Victoria has passed away. At th...
The Doctor needs you: a tear in space and time has been detected, and the Cybermen are about to break through! Step into the future. Enter the offices o...
You probably don't remember how you got here (or not at all), but your name should come back to you soon. This area where you are now will only be safe ...
Six months after the death of the great inventor Professor Tepet, the M.I.6. gained access to the laboratory where he kept all his greatest inventions. ...
The year is 1842. Your friend and colleague Isambard Kingdom Brunel has sent for you by telegram. When you arrive at his office, he is missing and all i...